Senior/Middle Technical Artist

at Seedify
  • Remote - Europe

Remote

Design

Mid-level

Job description

Seedworld Studios is looking for a Senior or Middle Technical Artist with strong expertise in Unreal Engine. The ideal candidate will be responsible for implementing and optimizing shader and environment assets, diagnosing technical issues in Blueprints, and supporting the integration and setup of assets and environments within the engine to ensure efficient, high-quality game production. A Technical Artist will work closely with artists and programmers to help with the profiling and optimization to achieve targeted game performance. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.

RESPONSIBILITIES:

· Optimization and profiling to ensure peak performance on all platforms, especially next-gen

· Lead QA efforts to ensure that assets are 100% optimal, bug-free and shippable

· Ensure that graphic bugs are fixed according to priorities and provide support to other artists

· Integrate, validate, and optimize graphic data in the engine by using scripts if needed

· Act as the gatekeeper of Technical Art constraints, pushing for optimal balance of visual quality and performance

· Work with Art Leads, Engineering Leads, and QA to ensure that all assets conform to technical and artistic requirements

· Use the latest tools and methods to improve and facilitate the graphic workload

· Maintain and improve production pipelines and workflows

· Share best practices, conduct training sessions, and mentor the team to ensure proper use of tools and methods

· Produce and maintain comprehensive documentation on tools, methods, processes, and engine constraints for consultation and future reference

QUALIFICATIONS:

Experience with Unreal Engine and performance profiling and optimization tools

Strong understanding of the Graphic Rendering Pipeline for next-gen technologies

Extensive knowledge in game development, including Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (PBR/GLSL/HLSL), VFX.

Proficiency in Source Control (Perforce)

Experience in cross-disciplinary collaboration between artists, programmers, and technical directors

Experience with programming knowledge (Python, Unreal Blueprints, C++)

Expertise in 3D development softwares (Maya, 3Ds Max, Houdini or Blender)

Eagerness to learn and implement new next-gen technologies for games

Ability to work under pressure, quickly learn new skills and foster strong relationships within the team

Strong organizational skills and ability to manage complex workflows

Creative problem-solving and innovation

Location:

100% remote

Benefits:

21 days of holidays / year + local bank holidays.

Sick days.

Budget for training/courses.

Budget towards purchasing work equipment such as laptops.

Monthly salary is paid in stable coins (USDC)

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