Job description
Responsibilities:
Producing game content for a major mobile title.
Communicate the vision of major design initiatives, new assets creation, pipeline optimizations features and major design overhauls to clients and team.
Contribute to game economy balancing and tuning, designing the game zone’s narrative
Create and maintain design documentation
Own and hold playtest/brainstorming sessions
Work closely and unify all other disciplines: artists, engineers and QA to design, tune and implement various game design directions
Write proposals for major systems, new game modes and other design initiatives
Maintain complex, challenging, impactful game aspects with minimal oversight
Analyze internal and external metrics feedback and adjust design or balance when necessary
Must have experience in Game Design for mobile games 3+ years, own a compelling portfolio
Knowledge of game design tools and editors, primarily Unity
Full cycle and mutli-discipline development experience is a must
Understanding of gameplay densities and dependencies plus ability to unify all elements together
A fine attention to quality and detail, both creatively and technically
Strong creative skills
Confident English level both written and verbal (at least B2)
Great knowledge of the mobile game industry
Ability to put oneself in a player’s shoes.
Working with an international team of world-class professionals on exciting and challenging projects.
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events.
Sensibly flexible working hours.
Role Information: EN
Studio: Sperasoft
Service: Create
Employment Type: Full-time
Working Pattern: Hybrid / Remote





