Lighting Artist

🇵🇭 Philippines - Remote
🎨 Design🔵 Mid-level

Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.

We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

A Lighting Artist plays a key role in crafting visually stunning environments by designing and implementing lighting that enhances mood, storytelling, and gameplay. It is a collaboration with the Lead Artist, Environment Art, Level Design, and VFX team in order to implement atmospheres and lead the player’s attention based on the artistic direction, gameplay design, technological limitations and production deadlines.

The main and routine tasks of the Lighting Artist are to:

  • Design and implement lighting setups for game environments, characters, and cinematics to enhance visual quality and mood
  • Collaborate with Art directors, Level designers and Level artists to achieve the desired artistic vision while maintaining gameplay clarity
  • Ensure consistency in lighting across scenes and levels, adhering to the artistic and technical standards of the project
  • Optimize lighting for performance across various platforms, ensuring minimal impact on frame rates and memory usage
  • Work with shaders and post-processing effects (e.g., color grading, bloom, shadows) to enhance the overall visual Ambiance / Aesthetic
  • Troubleshoot and resolve technical issues related to lighting systems in collaboration with technical artists and other related teams
  • Contribute to the development of tools and workflows to improve lighting efficiency and flexibility
  • Stay up-to-date with industry trends, tools, and techniques related to lighting in games

Qualifications

  • Experienced as a Lighting Artist in the game, film, or CG industry.
  • Strong understanding of lighting principles, including color theory, shadowing, and exposure.
  • Solid technical knowledge of how to create run time lighting in game engines.
  • Experience with real-time lighting techniques and optimization for performance.
  • Familiarity with PBR (Physically Based Rendering) pipelines and HDR lighting workflows.
  • Knowledge of the game development process and game production pipeline
  • Good communication skills, positive attitude, and great work ethic
  • Ability to work in a highly collaborative team environment
  • Demonstrates passion and talent for games and game development
  • Fast learner, takes initiative, and meets deadlines

For interested candidates, please submit a copy of your most recent or updated portfolio showcasing your skills for this role.

Additional Information

Ubisoft Philippines, founded in 2016, is the country’s first AAA game studio and a key co-developer of Ubisoft’s flagship titles like Assassin’s Creed ShadowsAssassin’s Creed Mirage, Assassin’s Creed Valhalla, Far Cry 6For HonorSkull & Bones, and The Crew 2.

Based in Bonifacio Global City, the studio is home to over a hundred top talents spanning varied disciplines such as Art, Design, Programming, Quality Assurance, and more. Recognized as one of Universum’s Most Attractive Employers and a consistent Circle of Excellence Awardee in the Asia CEO Awards, Ubisoft Philippines elevates Filipino talent to the global stage as it continues to inspire the next generation of game developers in Southeast Asia and beyond.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

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