Cinematics Artist

at Worlds
  • Remote - Worldwide

Remote

Design

Mid-level

Summary

The job is a creative role at a new remote-first gaming studio, Worlds, where the employee will create trailers, in-game cinematics, and edit gameplay footage using Unreal Engine. The company offers an accelerated promotion cycle, innovation-driven environment, and remote-first culture.

Requirements

  • Experience in Unreal Engine
  • Strong portfolio of prior work

Responsibilities

  • Lead creation of teaser and gameplay trailers
  • Create and direct in-game cinematics with Sequencer
  • Recording and editing gameplay footage for marketing materials

Benefits

  • Accelerated Promotion Cycle
  • Innovation-Driven Environment
  • Remote-First Culture
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