Summary
The job is for a remote Unreal Engine developer at Worlds, a new studio founded in 2022. The candidate will implement gameplay systems for a multiplayer FPS currently in development using Blueprints. The candidate should have experience with Blueprints on a shipped game and Gameplay Ability System (GAS) and ideally multiplayer replication.
Requirements
- You have substantial experience working with Blueprints on a game that has successfully shipped
- You have experience with Gameplay Ability System (GAS) and ideally multiplayer replication
Responsibilities
- Implement gameplay systems in a multiplayer FPS currently in development
- Write elegant and performant Blueprints code
Benefits
- Accelerated Promotion Cycle
- Innovation-Driven Environment
- Remote-First Culture