Manager, 3D Art

  • $120k-$160k
  • Remote - United States

Remote

Design

Manager

Job description

Jam City is looking for a 3D Art Manager to bring their experience and skills to the next hit Disney mobile game! You’ll have the opportunity to work with an incredibly talented development team across multiple projects, using world-class IPs from Disney, Pixar, and Star Wars! This Leader will empower the 3D team, drive high-quality results, and provide mentorship to internal and external teams. We are also looking for a candidate that is willing to roll up their sleeves on our next new unannounced game. You will need to balance hands-on production work with educating and leading other team members to elevate the skills and knowledge of the 3D department.

**In order to be considered, you must provide us with a link to an online portfolio, website, or a PDF showcasing your most recent examples of work.

**Open to fully remote candidates willing to work PDT hours.

RESPONSIBILITIES

  • 3D Art Product Leadership
  • Formalize and maintain a 3D visual direction that supports and enhances the overarching product art direction - carry out that 3D visual direction through all asset development
  • Provide feedback on 3D props and characters, from start to finish (model, textures and skin weights); ensure high quality and style matching assets are delivered
  • Oversee the 3D asset creation pipeline and workflows
  • Ensure that 3D asset creation can scale, including externally with 3rd party vendors
  • Work alongside the concept team to provide feedback and maintain alignment during asset creation
  • Scope work, set project deadlines, and deliver on time
  • Work with project and studio stakeholders to meet internal production deadlines
  • Actively gather requirements for each asset from Art, Animation, Design and Engineering
  • Oversee creating documentation for best practices.
  • 3D Art Team Management
  • Manage a small internal team
  • Have recurring 1:1s to provide leadership, mentorship, and growth opportunities
  • Represent the 3D art team in game leads discussions
  • Provide oversight, direction, and feedback on 3D art team work when needed
  • Keep yourself and the team up-to-date on modern software, industry best practices
  • Create an environment that encourages creativity and empowerment
  • Contribute to studio-wide policies, best practices, and new learnings
  • 3D Art Production
  • Create high quality 3D art assets with a focus on best practices in mobile casual games
  • Collaborate with the Game Design, Art, and Tech leads to ensure 3D art consistency, correct functionality, and proper integration
  • Continue to monitor and iterate to keep the game current

QUALIFICATIONS

  • Be a true 3D generalist, with skills and advanced knowledge on all facets of 3D art, including modeling, interpretation of concepts, lookdev, texturing, rigging & skinning, lighting, node-based shader knowledge in both character and props
  • Perfect understanding of composition, color, value, design principles and form as it relates to both classic art and gameplay visuals
  • Complete mastery of Maya, Adobe Creative Suite, and Unity
  • A proven track record for overseeing the creation of high quality 3D assets in a stylized art direction
  • Experience working on at least one 3D mobile game
  • Experience working with at least one top tier entertainment IP, including working with IP characters and following IP guidelines (a plus if that IP is Disney)
  • 3+ years of experience managing a 3D team
  • Experience working with third party vendors
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design
  • Clear and concise communicator, both written and verbal
  • A general understanding of the mobile games industry
  • Art Degree or similar working experience
  • Excellent problem-solving ability and critical thinking
  • No-ego personality. Our team has a strong culture of trust, cooperation, and collaboration

NICE TO HAVE

  • Affinity for Disney/Pixar IP
  • Drive to build and support a creative, world-class culture
  • Deep and wide knowledge of other games, not just limited to mobile
  • Ability to reference 3D assets, techniques, and other elements from other games
  • Waterfall, Agile and Scrum process experience
  • Serious passion for games—you are a gamer and have been for years
  • Coding/Prototyping experience

In compliance with local law, we are disclosing the compensation for this role.  The range listed is just one component of Jam City’s total compensation package for employees, which may also include annual bonuses, short- and long-term incentives, and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled.  Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. In addition, Jam City provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance.  Pay Range: $120,000 — $160,000 salary per year.

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