Animator

  • Remote - United Kingdom

Remote

Design

Mid-level

Job description

We are looking for an enthusiastic, proactive, and motivated mid-level Animator to join our team and deliver high quality animations across a range of titles in development, whilst playing a key role in developing and evolving our animation standards and pipelines.

In this role, working alongside our experienced Principal Animator, you will deliver high quality animation for characters, creatures and world props working across a wide range of projects and styles. You will have a strong input on pipeline and animation standards and will have the opportunity to help develop the studios’ working practices for animation. The ideal candidate is excited by game animation and keeps up to date with modern pipelines and technologies and seeks opportunities to refine our processes and raise the quality bar with each project.

The rundown:

  •      Permanent role
  •        Full time (37.5 hours per week)
  •        In office OR hybrid OR remote
  •       Salary depending on experience

Key responsibilities:

  •        Delivering High Quality animation across multiple styles and projects.
  •       Working with the Art Director and Principal Animator to shape the Animation pipeline for Compass studio and evolve the pipeline and techniques as new technologies become available.

The skills you will need:

  •        A high-quality Animation Reel showing off your Artistic ability and eye.
  •       Has worked on at least 1 title in an animation role, on any commercial gaming platform and experienced the full development cycle (concept to release).
  •        A collaborative and team-oriented work approach, demonstrated by experience in setting up processes and practices that consider and harness the team’s strengths.
  •       Excellent communication skills, both verbal and written, and able to distill information down to the essence of what others need to know.

The nice to haves:

  •        Experience in VR in a Production capacity, and as a keen enthusiast knowledgeable on the trends and hottest games in this sector of the industry.
  •        Knowledge of MoCap systems and technologies (Such as ARkit Facial animation or Meta Human).
  •        Experience with Rigging in Unreal 5
  •       Experience animating for restrictive platforms such as mobile or VR and understanding the tricks and techniques to get the best results.

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon!

We believe the best workplaces and games are created by diverse, happy and safe teams. We’re committed to building a culture centred on respect, wellbeing and balance. It’s crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing [email protected] or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

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