Senior Technical Artist

  • Remote - United Kingdom

Remote

Design

Senior

Job description

As a Senior Technical Artist, you will be working alongside a talented art team driving forward cutting-edge visuals, providing technical guidance and defining art workflow and pipelines. The individual will be the bridge between the art and code departments, working with veterans of the industry to further your personal development, mentoring and peer critiquing. Help to build an excellent creative environment, fostering self-improvement and ownership, whilst establishing pipelines and processes that empower discovery whilst refining intuitive, aspirational, awe-inspiring games.

The rundown:

  • Full time (37.5 hours per week)

  • 12 Month Fixed Term Contract

  • Fully remote within the UK

  • Salary is competitive and dependent on experience

Key responsibilities:

  • Shader development: Create, refine, and iterate on shaders and master materials within Unreal Engine’s node graph and HLSL shader code, ensuring they are built in a user-friendly way for the art team.

  • Shader optimization and profiling: Experienced in optimizing shaders across multiple platforms, including mobile, to enhance memory usage and performance.

  • VFX Optimization: Provide technical support and guidance for the creation and optimization of VFX, with expertise in Niagara.

  • Work with counterparts on the engineering and art teams, guiding feature development accessibility.

  • Consult other disciplines (e.g. programmers, artists, designers), seeking feedback before and after implementation.

  • Champion the tech art requirements for the studio

  • Create scope for others, break down work to be undertaken in parallel, calling out dependencies and review points.

  • Improve the efficiency and/or developer experience of other staff, via software or process.

The skills you’ll need:

  • Expertise in shader development and optimization

  • VFX optimization

  • Highly organized with the ability to multitask and prioritize

  • Keen problem solver with an eye for detail and efficiency

  • Expertise in Unreal engine

  • Confident and clear communicator

  • Proven track record of real time shader work in Console, PC, or VR

The nice to haves:

  • VR experience

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon!

We believe the best workplaces and games are created by diverse, happy and safe teams. We’re committed to building a culture centred on respect, wellbeing and balance. It’s crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing [email protected] or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

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