Animator

  • Remote - United Kingdom

Remote

Design

Mid-level

Job description

We are looking for an enthusiastic, proactive, and motivated mid-level Animator to join our team and deliver high quality animations across a range of titles in development, whilst playing a key role in developing and evolving our animation standards and pipelines.

As an Animator, you will be working alongside our experienced Principal Animator, delivering high quality animation for characters, creatures and world props. The ideal candidate is excited by game animation and keeps up to date with modern pipelines and technologies and seeks opportunities to refine our processes and raise the quality bar with each project.

The rundown:

  • 12 month fixed term contract

  • Full time (37.5 hours per week)

  • Fully remote within the UK

  • Salary is competitive and dependent on experience

Key responsibilities:

  • Collaborate with designers, artists, and programmers to ensure animations integrate seamlessly into the game.

  • Help evolve animation pipelines and techniques.

  • Work closely with the Animation team to achieve the artistic vision of the project.

  • Deliver high quality animation.

  • Stay updated with the latest animation techniques and technologies.

  • Implement animations within Unreal Engine.

The skills you’ll need:

  • Strong understanding of animation principles and techniques.

  • The ability to understand game genres and art styles and create animations that suit those worlds.

  • Expert in animation software such as Maya, Blender, or equivalent.

  • Excellent communication skills, both verbal and written, and able to distil information down to the essence of what others need to know.

  • Ability to work collaboratively in a remote team environment.

  • A collaborative and team-oriented work approach, demonstrated by experience in setting up processes and practices that consider and harness the team’s strengths.

  • Has worked on at least 1 title in an animation role, on any commercial gaming platform and experienced the full development cycle (concept to release).

The nice to haves:

  • Experience with VR animation.

  • Passion for VR and innovative technologies.

  • Experience with Rigging in Unreal 5

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon!

We believe the best workplaces and games are created by diverse, happy and safe teams. We’re committed to building a culture centred on respect, wellbeing and balance. It’s crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing [email protected] or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

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