Job description
nDreams Studio Elevation is re-establishing the boundaries of VR. We’re looking for an exceptionally talented Lighting Artist to help us explore, create, and deliver world-leading innovation in software and VR hardware. With our first title nearing release and a second in early planning stages, it’s a great time to join our fully remote, VR-first studio.
As a Lighting Artist, you will work closely with the art team to create and refine lighting and shading elements within the game, helping to enhance the visual atmosphere across various scenes and environments.
The rundown:
12 month fixed term contract
Full time (37.5 hours per week)
Fully remote within the UK
Salary is competitive and dependent on experience
Key responsibilities:
Lighting levels in an optimised way that works across multiple platforms, including Quest VR.
Ensuring clear golden path lighting that guides the player through their objectives and highlights points of interest.
Working closely with the Art Director and Leads to develop and follow the artistic vision.
Collaborating with other departments to help create memorable and captivating visuals.
Creating and maintaining lighting documentation.
The skills you’ll need:
Proficiency in industry-standard lighting tools and software (e.g. Unreal Engine)
Worked with Baked Lighting Pipelines
Knowledgeable on PBR Workflow
A working knowledge of materials and environment art that is connected to lighting (lightmaps, HDRI setup, material lighting modes, light functions, etc)
Optimization of lighting performance to maintain baking times and frame rates across platforms.
The nice to haves:
Adobe Photoshop and/or Substance Designer knowledge for texture editing.
Lighting Technical Art knowledge.
We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon!
We believe the best workplaces and games are created by diverse, happy and safe teams. We’re committed to building a culture centred on respect, wellbeing and balance. It’s crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.
We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing [email protected] or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.
We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.