Level Designer

  • Japan

Design

Mid-level

Summary

Limit Break is seeking a Level Designer with 5+ years of experience in the video games industry to design compelling visual narratives and create engaging mini-games, quests, and events for mobile games using Unity. The role involves collaborating with various teams to develop storyboards and cinematics, as well as optimizing level flow and pacing.

Requirements

  • 5+ years of experience working in the video games industry as a Technical 3D Level Designer or Technical Artist
  • Expert using Unity to build/create 3D game scenes, levels and environments
  • Strong technical implementation knowledge and scripting experience
  • Good knowledge of in-engine sequencers
  • Strong knowledge of cinematography, 3D character and camera animation

Responsibilities

  • Lead design of new game levels and live game events with compelling visual narrative, cutscenes and engaging minigame and quests
  • Collaborate with the Creative, Art, Design and UI teams to develop storyboards for game episodes and events utilizing visual narrative design techniques
  • Define/Assemble/Create in-engine cinematics in Unity, to reinforce visual narrative and action key moments of gameplay

Preferred Qualifications

  • Live game services experience, including management of a content pipeline and events calendar with live services team, and optimizing content design, investments and resource allocation against real time customer metrics
  • Mobile experience preferred
  • Agile development and hands on experience, ability to tweak or implement animations, VFX, lighting, and other assets as needed
  • You are excited to utilize new technologies and design novel games for a new market of players
  • Experience designing a Mobile game from scratch a plus
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