Senior Technical Audio Designer

  • Remote - Worldwide

Remote

Design

Senior

Job description

Who Are We?

HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.

Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community that provides access and encouragement for people to share their passion for ACG (Animation, Comics, and Games) through their own creativity and skills.

Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies, and have accumulated leading technical capabilities in cel shading, cloud gaming, and other fields.

In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.

When you apply to a position with HoYoverse, we will process your personal data. To learn more about how we process your data, we encourage you to review our comprehensive Global Applicant and Candidate Privacy Policy. This policy provides detailed insights into how your information is collected, used, and protected throughout the application process.

What You Will Do:

  • Identify audio opportunities in the project and work collaboratively to realize the audio vision
  • Integrate audio assets into Wwise and UE5, with a focus on efficiency, scalability, and cross-platform compatibility
  • Research and prototype emerging audio technologies (e.g., spatial audio, AI-driven systems) to push creative boundaries
  • Partner with programmers to define audio requirements for game features and ensure seamless system integration
  • Optimize audio assets and runtime performance using profiling tools, balancing quality with technical constraints
  • Debug and resolve audio-related technical issues (e.g., memory optimization, latency, platform-specific quirks)
  • Document technical processes and mentor junior designers on best practices
  • Adapt workflows for remote collaboration across time zones using async tools and clear communication

What We Are Looking For:

  • 5+ years in sound design for games, with at least 2 in a technical role
  • Expertise in DAWs (Pro Tools, Reaper), audio middleware (Wwise/FMOD), scripting (Python, C#/C++), and game engines (Unreal/Unity)
  • Proven ability to debug complex technical issues and optimize for performance
  • Strong understanding of adaptive audio design and remote team dynamics
  • Excellent knowledge and understanding of the entire video game development process

Pluses:

  • Experience with AAA games
  • Familiarity with version control (Perforce, Git) and CI/CD pipelines

We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you’re looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.

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