Senior Tools Engineer

at CD PROJEKT SA
🇺🇸 United States - Remote
🔧 DevOps🟣 Senior

Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED seeks an experienced Senior Tools Engineer to lead efforts in enhancing development workflows for Project Sirius, a new multiplayer adventure set in the Witcher universe. This role requires advanced expertise in creating robust, user-focused tools and proactive engagement in driving innovation across our engineering processes.

Daily Responsibilities

  • Lead the design and implementation of high-quality, maintainable C++ tools and workflows, primarily for Unreal Engine.
  • Collaborate closely with cross-disciplinary teams to understand complex needs, propose effective solutions, and champion tools development efforts.
  • Independently manage the full lifecycle of tool initiatives—from ideation and prioritization to deployment and ongoing support.
  • Proactively provide ad hoc tools support, effectively balancing immediate needs against broader development priorities without constant oversight.
  • Evangelize tools best practices, advocating their strategic importance to productivity and quality across the organization.
  • Objectively evaluate the impact of tools and workflows on project productivity to inform prioritization decisions.
  • Mentor and support junior and mid-level engineers, enhancing team capabilities.

Qualifications

  • Extensive experience writing production-level C++ code, with significant, demonstrable contributions
  • to complex, large-scale codebases on collaborative projects.
  • Able to drive projects through their full lifecycle, from concept to deployment and maintenance.
  • Proven ability to manage time and resources as part of balancing competing priorities.
  • Able to articulate technical concepts, discuss trade-offs, and advocate for quality standards.
  • Able to plan work according to priority, risk, and the need to deliver value incrementally.

Nice to Haves

  • Extensive experience with Unreal Engine or similar AAA game engines.
  • Proficiency in UI/UX design, specifically with Slate, Editor Utility Widgets, or comparable frameworks.
  • Previous mentorship or technical leadership experience in a game development context.

Additional Information

This job can be hybrid/in-office from Boston or fully remote from anywhere in USA or Canada.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you’ve observed any irregularities in our recruitment process please click here to report them.

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