Job description
nDreams Studio Elevation is redefining the boundaries of VR. We’re looking for a talented and motivated UI Artist to help us explore, create, and deliver world-leading innovation in software and VR hardware. With our first title nearing release and a second in early planning, this is a great time to join our fully remote, VR-first studio.
As a UI Artist, you’ll contribute to the design and implementation of intuitive, visually engaging user interfaces that enhance player experience. You’ll work closely with the art, design, and engineering teams to bring UI concepts to life and ensure they align with the game’s aesthetic and functional goals.
The rundown:
12 month fixed term contract
Full time (37.5 hours per week)
Fully remote within the UK
Salary is competitive and dependent on experience
Key responsibilities:
Support the implementation of UI art direction and ensure assets align with project
Create UI solutions that demonstrate clear visual language and consider user experience
Develop mood boards, storyboards, wireframes, and prototypes to communicate UI ideas
Design and produce visually appealing and optimised UI assets for in-game use
Use Unreal UMG and blueprints to build functional and animated UI widgets
Collaborate with team members to iterate on UI features and improve workflows
Contribute to maintaining consistency and quality across UI elements
The skills you’ll need:
Proficiency in digital techniques, with a focus on graphic design, layout, colour theory, and typography
Strong working knowledge of Adobe software (Photoshop, Illustrator, After Effects, Adobe XD)
Solid understanding of UI/UX principles and their application in games
Ability to interpret and build upon art direction to deliver cohesive UI visuals
Experience developing assets from brief to implementation
Interest in the games industry and the role of UI in player experience
Receptive to feedback and able to iterate effectively
Good time management and communication skills
The nice to haves:
At least 1 year of experience in a UI role within the games industry
Familiarity with Unreal UMG and other game engines
Working knowledge of tools like Maya or Houdini
Demonstrable graphic design portfolio
Technical understanding of UI production pipelines
We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon!
We believe the best workplaces and games are created by diverse, happy and safe teams. We’re committed to building a culture centred on respect, wellbeing and balance. It’s crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.
We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing [email protected] or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.
We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.