About BulletFarm
We are a remote-first game studio with headquarters in Los Angeles, CA. We are currently developing a new AAA co-operative game set in an original universe. We focus on making standalone action-adventure experiences for players and their friends, avoiding annualized releases or battle passes. We believe in crafting compelling games by artisans.
Mission & Values
Our mission is to make great AAA action-adventure games. We operate on these core values:
We prioritize creating compelling experiences with a team that takes pride in their work, developing games efficiently with the right number of developers.
We believe gameplay should be central to the game, not reliant on battle passes. We don’t chase annualized releases; we design standalone entertainment for players and their friends.
We commit to the highest integrity, fostering a “zero-BS” environment where team members are accountable for our values. We believe sincerity is key to success.
We empower “BulletFarmers” with the freedom to create within guidelines, ensuring they are excited about their work and understand how it contributes to the game’s vision.
We take calculated risks on ideas, working methods, and individuals, as this is crucial for shipping successful games.
Team & Culture
We are a remote-first studio with 11-50 employees. David Vonderhaar, an industry veteran, leads us as Studio Head and President of Propaganda. He focuses on creating an environment where our team can do its best work. Chris Cowell, our Creative Director and Chief Bonfire Officer, sets and delivers the game’s vision, while Paul Watkins, Technical Director and Purveyor of Dreams, brings that vision to life on screen.
Our culture emphasizes integrity, accountability, and sincerity. We empower “BulletFarmers” to create freely within guidelines, ensuring they are engaged and understand how their work contributes to the game’s overall vision. We are open to taking risks on new ideas, methods, and talent.
Frequently Asked Questions
BulletFarm is developing an ambitious new AAA game set in an original universe, designed for co-operative gameplay. The company aims to create standalone entertainment experiences rather than focusing on annualized releases or battle passes.
BulletFarm operates as a remote-first studio with a “zero-BS” environment that values sincerity, integrity, and accountability. It emphasizes giving “BulletFarmers” the freedom to create within defined guidelines, encouraging them to take ownership of their work and understand its contribution to the game’s vision. The studio also supports taking risks on ideas, working methods, and individuals.
BulletFarm is led by David Vonderhaar, who serves as Studio Head and President of Propaganda. Other key leaders include Chris Cowell, Creative Director and Chief Bonfire Officer, and Paul Watkins, Technical Director and Purveyor of Dreams.
BulletFarm has 11-50 employees.
BulletFarm hires globally with a remote-first approach, allowing employees to work from anywhere.
BulletFarm is not actively hiring at the moment. Check back later for new opportunities.
Yes, BulletFarm is a remote-first company.
BulletFarm's website is www.bulletfarm.com .
You can find BulletFarm on X (Twitter) and LinkedIn .
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