BulletFarm Logo
A remote-first game studio developing a new AAA co-operative game set in an original universe.

About BulletFarm

We are a remote-first game studio with headquarters in Los Angeles, CA. We are currently developing a new AAA co-operative game set in an original universe. We focus on making standalone action-adventure experiences for players and their friends, avoiding annualized releases or battle passes. We believe in crafting compelling games by artisans.

Mission & Values

Our mission is to make great AAA action-adventure games. We operate on these core values:

We prioritize creating compelling experiences with a team that takes pride in their work, developing games efficiently with the right number of developers.

We believe gameplay should be central to the game, not reliant on battle passes. We don’t chase annualized releases; we design standalone entertainment for players and their friends.

We commit to the highest integrity, fostering a “zero-BS” environment where team members are accountable for our values. We believe sincerity is key to success.

We empower “BulletFarmers” with the freedom to create within guidelines, ensuring they are excited about their work and understand how it contributes to the game’s vision.

We take calculated risks on ideas, working methods, and individuals, as this is crucial for shipping successful games.

Team & Culture

We are a remote-first studio with 11-50 employees. David Vonderhaar, an industry veteran, leads us as Studio Head and President of Propaganda. He focuses on creating an environment where our team can do its best work. Chris Cowell, our Creative Director and Chief Bonfire Officer, sets and delivers the game’s vision, while Paul Watkins, Technical Director and Purveyor of Dreams, brings that vision to life on screen.

Our culture emphasizes integrity, accountability, and sincerity. We empower “BulletFarmers” to create freely within guidelines, ensuring they are engaged and understand how their work contributes to the game’s overall vision. We are open to taking risks on new ideas, methods, and talent.

Frequently Asked Questions

What products or services does the company offer?

BulletFarm is developing an ambitious new AAA game set in an original universe, designed for co-operative gameplay. The company aims to create standalone entertainment experiences rather than focusing on annualized releases or battle passes.

What is the company's work culture like?

BulletFarm operates as a remote-first studio with a “zero-BS” environment that values sincerity, integrity, and accountability. It emphasizes giving “BulletFarmers” the freedom to create within defined guidelines, encouraging them to take ownership of their work and understand its contribution to the game’s vision. The studio also supports taking risks on ideas, working methods, and individuals.

Who leads the BulletFarm studio?

BulletFarm is led by David Vonderhaar, who serves as Studio Head and President of Propaganda. Other key leaders include Chris Cowell, Creative Director and Chief Bonfire Officer, and Paul Watkins, Technical Director and Purveyor of Dreams.

How many people work at BulletFarm?

BulletFarm has 11-50 employees.

Where does BulletFarm hire?

BulletFarm hires globally with a remote-first approach, allowing employees to work from anywhere.

Is BulletFarm hiring?

BulletFarm is not actively hiring at the moment. Check back later for new opportunities.

Does BulletFarm hire for remote and work from home roles?

Yes, BulletFarm is a remote-first company.

What is BulletFarm's website?

BulletFarm's website is www.bulletfarm.com .

Where to find BulletFarm on social media?

You can find BulletFarm on X (Twitter) and LinkedIn .

Remote companies like BulletFarm

Explore remote-first companies similar to BulletFarm. Discover other top-rated employers that offer flexible schedules and work-from-anywhere options.

Second Dinner Logo

Second Dinner

An independent game development studio creating multi-platform, mobile-first free-to-play games.

4 open positions →
Linear Logo

Linear

51-200 linear.app

Developing an issue tracking and project management tool as a remote-first company.

8 open positions →
Wushu Studios Logo

Wushu Studios

A game development studio founded in 2017, specializing in co-development for RPG and AAA titles.

1 open positions →
FuturLab Logo

FuturLab

An independent game studio developing titles such as PowerWash Simulator and the Velocity series, founded in 2003.

1 open positions →
SideQuest Logo

SideQuest

A VR discovery platform with tools for developers to distribute early access content and grow communities.

View company profile →
Crystal Dynamics Logo

Crystal Dynamics

Founded in 1992, this game development studio is known for the Tomb Raider franchise and AAA game development.

6 open positions →

Project: Career Search

Rev. 2026.2

[ Remote Jobs ]
Direct Access

We source jobs directly from 21,000+ company career pages. No intermediaries.

01

Discover Hidden Jobs

Unique jobs you won't find on other job boards.

02

Advanced Filters

Filter by category, benefits, seniority, and more.

03

Priority Job Alerts

Get timely alerts for new job openings every day.

04

Manage Your Job Hunt

Save jobs you like and keep a simple list of your applications.

21,000+ SOURCES UPDATED 24/7