About Firaxis Games
We are a game development studio founded in 1996. We specialize in strategy games and release titles on many platforms.
Under Sid Meier’s creative direction, we develop assets like vehicles, weapons, and environments. We use Unreal Engine, including Unreal Engine 5, for animation systems and gameplay. We work across internal teams (Art Leads, Designers, Tech Art) and with outsourcing partners. This collaboration helps us handle technical challenges in modeling, texturing, optimization, and engine integration.
Mission & Values
Our mission is to build games that stand the test of time. Our name, a fusion of “fiery” and “axis,” reflects our dynamic game development process.
We emphasize upholding our culture, maintaining high standards for code quality, and promoting continuous learning, cross-team communication, and a passion for games.
Team & Culture
We are a team of 201-500 employees. Our work environment is highly iterative, focusing on collaboration across disciplines and locations.
We support remote work and value leadership, clear communication, and the ability to turn ideas into concrete game implementations.
Frequently Asked Questions
Firaxis Games is a game development studio that creates and releases strategy games on multiple platforms.
Firaxis Games fosters a collaborative and iterative environment, emphasizing communication across disciplines and locations. The company supports remote work and values continuous learning and high standards for code quality.
Firaxis Games utilizes Unreal Engine, including Unreal Engine 5, in its game development for features like animation, environments, vehicles, and weapons.
Firaxis Games was founded in 1996.
Firaxis Games is active in the Strategy Games market.
Firaxis Games has 201-500 employees.
Firaxis Games hires in πΊπΈ United States.
Firaxis Games is not actively hiring at the moment. Check back later for new opportunities.
Yes, Firaxis Games is a remote-first company.
Firaxis Games's website is firaxis.com .
You can find Firaxis Games on LinkedIn .
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