Job description
nDreams Studio Elevation is re-establishing the boundaries of VR. We’re looking for an exceptionally talented Audio Designer to help us explore, create, and deliver world-leading innovation in software and VR hardware. With our first title nearing release and a second in early planning stages, it’s a great time to join our fully remote, VR-first studio.
As an Audio Designer, you will be owning and driving the ideation, iteration, and development of a level. In this exciting and critical role, you will collaborate closely with Creative and Design Directors to help develop best in class VR games.
The rundown:
12 month fixed term contract
Full time (37.5 hours per week)
Fully remote within the UK
Salary is competitive and dependent on experience
Key responsibilities:
Creating high quality audio assets and systems.
Implementing audio via middleware like Audiokinetic Wwise, FMod and/or Unreal Engine 4⁄5 and blueprints.
Collaborating with other disciplines to ensure audio is incorporated into all aspects of gameplay and enhances game experience.
Work closely with members of the audio team.
Working with the project’s audio point person, and project producers to spec out deliverables, locate dependencies, maintain documentation, and keep tasks within scope.
Where required and supported by the audio lead, taking responsibility for a large part of how that game should sound.
Documenting asset lists and audio features.
Being a positive advocate and representative for the audio team within the studio and externally.
The skills you’ll need:
Proven experience in audio design, implementation, and mixing abilities for games.
Understanding of the game audio workflow and how it interacts with other disciplines.
Good communication skills with a proactive approach.
Experience with Unreal Engine and Blueprints.
Experience with Audio Middleware
An understanding of common DAWs and Plugins (Reaper is a plus).
Experience with source control software, such as P4V.
The nice to haves:
Degree/Qualification in Audio or related field.
2+ years in a Games Sound Design role, preferably VR or spatial audio as a bonus.
Able to work to differing feature sets and requirements between different consoles and formats.
We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon!
We believe the best workplaces and games are created by diverse, happy and safe teams. We’re committed to building a culture centred on respect, wellbeing and balance. It’s crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.
We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing [email protected] or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.
We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.