Summary
The job is for a sound designer at Worlds, a new remote-first studio that creates PC titles with Unreal Engine. The role involves implementing sound assets and collaborating with game designers and programmers.
Requirements
- Experience shipping a successful title created with Unreal Engine
- Understanding of Unreal Engine Blueprints, and ideally Metasounds
Responsibilities
- Implement sound assets (SFX, Foley, Dialogue, Music, etc.) creatively within our game
- Collaborate closely with game designers and programmers to support gameplay needs
- Establish design and mix practices that achieve the project’s audio pillars
Benefits
- Accelerated Promotion Cycle
- Innovation-Driven Environment
- Remote-First Culture