Lead Audio Designer

at Worlds
  • Remote - Worldwide

Remote

Design

Manager

Summary

The job is for a sound designer at Worlds, a new remote-first studio that creates PC titles with Unreal Engine. The role involves implementing sound assets and collaborating with game designers and programmers.

Requirements

  • Experience shipping a successful title created with Unreal Engine
  • Understanding of Unreal Engine Blueprints, and ideally Metasounds

Responsibilities

  • Implement sound assets (SFX, Foley, Dialogue, Music, etc.) creatively within our game
  • Collaborate closely with game designers and programmers to support gameplay needs
  • Establish design and mix practices that achieve the project’s audio pillars

Benefits

  • Accelerated Promotion Cycle
  • Innovation-Driven Environment
  • Remote-First Culture
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