Job Description

Company Description

DreamWorks Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth-minded studio, we pride ourselves on being one of the world’s leading producers of high-quality, award-winning, animated films and series, reaching consumers around the globe. We push to feel more, laugh more, and build immersive new worlds.

DreamWorks creates a diverse array of original content in a variety of formats, delivering compelling stories with unique characters. We place tremendous value on the experiences our talent brings to the table from their own non-traditional paths to success. We believe in frequent communication and that transparency and trust yield the best work. We are a community of artists, technologists, innovators, and creators, who are passionate about animation and also happen to love eating lunch together.

The Compositing Developer is responsible for developing tools and workflows in Nuke to hit the target visual style of the show. They will implement Nuke gizmos and plugins designed to allow artists to efficiently and effectively dial in sequence and shot creative notes. They will collaborate to deliver required compositing mattes, channels, data, etc to render as AOVs for lighting.

In addition, during the lighting production schedule, the Compositing Developer will support lighting, FX and DigiMatte teams with unique look development required per sequence that are compositing heavy, at the discretion of the VFX Supe / Head of Lighting.

If you are part of the fandom and believe teamwork makes the dream work, join us in #livingthedream and #doingyourdreamwork!

Job Description

Responsibilities:“What would you say you do here?”

  • Leads the technical creation of Nuke gizmos and tools required for the final look.

  • Authors, maintains and improves show-specific compositing tools within Nuke for artists.

  • Supports, advises, educates and mentors artists around proper compositing workflows.

  • Advises on and supports show Nuke templates, standards and workflows.

  • Creates and maintains documentation on workflows, tools, process and procedures for compositing aspects related to the show.

  • Perform creative lighting development setup as required using lighting and compositing tools.

  • Integrate show specific needs from Look Dev into Nuke to allow artists to achieve final look.

  • Initiate, setup, organize and document show specific Nuke gizmos and tools required for the final look.

  • Perform technical work in support of shot compositing using various production tools.

  • Interprets the creative notes from the Director, Production Designer, VFX Sup and Head of Look and works with department supervisors, Production Software Nuke Developer, and leads to come up with technical solutions to achieve the desired look.

  • Works with Production Software Nuke Developer to determine studio compositing needs. Continues to help maintain show gizmos that get promoted to studio gizmos. Aids in testing and planning major version releases and updates to tools as required.

  • As needed, serve as the compositing point person in production and technical meetings and reviews.

  • Maintains knowledge of industry-standard trends and technology in the prescribed area(s) of expertise while staying abreast of the current production workflows and tools.

Qualifications

Basic Qualifications:“What do I need to have in order to do this job?”

  • 3+ years of Nuke experience. Proficient knowledge in compositing techniques and workflows.

  • Capable of writing Nuke gizmos, plugins, nodes and associated GUIs.

  • Ability to write python, BlinkScript or similar production programming languages.

  • Extensive hands-on production experience with compositing tools and pipelines.

  • Strong communication, collaboration and problem solving skills.

Desired Qualifications:“What can I offer?”

  • C++ or similar production programming languages are a plus.

  • Able to interpret artistic direction to execute a final look through compositing.

  • Production experience in Lighting, DigiMatte or similar departments is a plus.

  • Excellent troubleshooting skills and ability to prioritize tasks in a changing environment.

  • Technically and creatively astute.

Fully Remote: This position has been designated as fully remote, meaning that the position is expected to contribute from a non-DreamWorks worksite, most commonly an employee’s residence.

Salary Range: $125,050 - $140,000

Additional Information

As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal’s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

If you are a qualified individual with a disability or a disabled veteran, you have the right to request a reasonable accommodation if you are unable or limited in your ability to use or access nbcunicareers.com as a result of your disability. You can request reasonable accommodations by emailing [email protected].

For LA County and City Residents Only:  NBCUniversal will consider for employment  qualified applicants with criminal histories, or arrest or conviction records, in a manner  consistent with relevant legal requirements, including the City of Los Angeles’ Fair Chance Initiative For Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act, where applicable.

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