Job description
Description
Join Tylko, a tech-driven design company with a big ambition: to completely revolutionise the furniture industry in Europe.
About the Role
We’re now looking for a 3D Software Engineer (WebGL) to join our Prodigi Team standing behind Tylko’s interactive product visualization. If you’re passionate about real-time 3D graphics, love building high-performance rendering systems, and want your work to power a product used by our customers every day - this role is for you.
Once you join our team, you will be responsible for:
Developing and improving Tylko’s real-time rendering engine built on WebGL and Three.js
Profiling and optimizing performance across devices to achieve smooth, high-quality visuals
Collaborating with 3D artists, designers and engineers to continuously raise visual standards
Supporting the evolution of our hybrid rendering stack (WebGL + Unreal Engine 5)
Working closely with our senior rendering expert to take ownership of the WebGL pipeline
You’ll join a small, cross-functional team working in an agile environment - with plenty of autonomy and room to experiment.
Why Tylko?
Because we celebrate inclusivity and work together to build a culture of happy, healthy employees who are truly heard. We also provide the following benefits for every single member:
One Extra Day Off every month
Comprehensive healthcare
Sports card
Integration events
A discount on Tylko products
And of course, a dog-friendly office!
You will be fairly remunerated (depending on your skills and experience) – 25.000 - 30.000 PLN for a B2B contract.
Requirements
What we’re looking for:
An expert experience in WebGL, OpenGL and Three.js
Knowledge of shader programming ( GLSL) and real-time rendering optimization
Fluency in JavaScript / TypeScript
Understanding of GPU & CPU performance, profiling, and debugging on web and mobile
Ability to clearly explain technical concepts and collaborate across teams
Fluent Polish and English at B2/C1 level
Working from our Warsaw office 3 days a week
It would be an additional plus if you also:
Have worked with WebGPU, Unreal Engine 5 or other game engines
Have experience with hybrid rendering, ECS-based pipelines, or procedural geometry
Have built 3D visualizations for consumer-facing products
Maintain a GitHub or portfolio showcasing your 3D work





