Job Description
Job Summary:
Owls in this role will assist in the creation and manipulation of 3D and 2D art assets in accordance with best practices and platform requirements. Additionally, this role is expected to rig and animate 3D assets in the project as needed.
Responsibilities:
- Create models, textures, and materials for 3D environment, prop, and character art assets
- Create basic rig for characters and props as needed
- Create basic 3D character animations as needed
- Create, revise, and iterate work based on concepts, feedback and revisions, and project knowledge gained during development
- Ensure that work is consistent with the defined visual style for the project
- Export assets from art tools and import them into Unity according to best practices
- Assist in the implementation of in-progress and completed assets in Unity
- Collaborate with (or act as) Project Owners to ensure tasking is meeting milestones, including providing accurate estimates, updates on progress, prioritizing key action steps, and notice of potential setbacks
- Collaborate with Owls cross-departmentally to meet task goals and determine art requirements
- Participate regularly in appropriate feedback cycles for other Art Owls and project teams
- Keep up to date on the latest in art practices for Unity and VR
Required Skills/Abilities:
- Ability to independently model and export game-ready 3D models and assets in Blender
- Experience with 2D software such as Photoshop
- Experience with Substance 3D (Painter and Designer)
- Ability to do basic rigging and animation in Blender
- Able to independently and simultaneously manage tasking of multiple projects or large deliverables that meet Owlchemy’s Best Practices
- Ability and willingness to learn and grow adjacent skills as they’re needed
Required Education and Experience:
- HS diploma or Equivalent
- 3+ years of experience creating 3D Art for video games
- Experience with Unity
Preferred Education and Experience:
- 5+ years relevant experience
- Appreciation of puns (or at least the ability to groan at them)
Physical Requirements:
- Owls must be able to use virtual reality headsets but are not expected to own one.
Position Type/Expected Hours of Work:
This is a full-time, work from home, 40-hours per week position. Core hours of work are Monday through Friday, 10:00 a.m. to 4:00 p.m. CT.
Travel:
For Owls working outside of the Austin, TX area, travel to Austin may be required 4 to 6 times per year.
For Everyone:
We care about creating “VR for Everyone” - and that includes creating a welcoming workplace for everyone.
Owlchemy provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.
Other Skills and Responsibilities:
This job description doesn’t cover or contain a comprehensive listing of everything you might do at Owlchemy. As a small team of wildly talented individuals, we encourage career growth, exploration, and the wearing of many hats. As such, roles and responsibilities are collaborative and may change or evolve over time based on our needs and your particular skill set.
- 20 days of vacation
- Unlimited sick days
- School loan repayment assistance
- New parent benefits
- Health/Dental/Vision Plans
- Retirement Plan









