Job Description

Company Description

*The role is open to candidates only from the game industry who are based in Europe.

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Job Description

  • Creating high quality characters, creatures and weapons suitable technically and artistically
  • Tuning (or creating) surface shaders for in-game characters
  • Working with Animators to ensure the character can be rigged and animated properly
  • Maintain the production and software pipeline and meeting deadlines
  • Bugfixing and describing R&D case studies in knowledge base
  • Mentor less experienced peers
  • Occasionally can onboard new hires

Qualifications

  • 5+ years of experience in developing character models and textures as a Senior Character Artist
  • Shipped game title experience (credits in at least 1 AAA titles as a Character Artist)
  • Ability to create believable characters that are full of life and personality
  • Ability to create high poly and low poly models as well as textures
  • Ability to adapt to, and innovate new styles and techniques
  • Strong organic modeling skills (human faces, clothing, believable creatures.)
  • Strong hard-surface modeling skills (armor, weapons)
  • Experience with PBR based shaders
  • Excellent knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush, marvelous Designer, Substance Painter.)
  • Strong verbal and written communication skills in English
  • High work ethic and self-motivation
  • Passion for Games

Nice to have

  • Experience working with Unreal Engine

Additional Information

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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