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Junior Technical Audio Designer

Job Description

You’ll join our Audio Department as a Junior Technical Audio Designer, working alongside our Senior Technical Audio Designer to drive audio implementation and tooling across our projects.

You’ll sit between audio designers, technical designers and programmers, transforming creative ideas into systems that hold up under the demands of a multiplayer shooter.

This is a genuine entry-level position. You don’t need shipped credits and you don’t need to have built an audio system from scratch. You need to know your way around Wwise, be able to write Python, and want to get very good at this.

What you’ll do

  • Audio game systems -Contribute to audio-specific game systems for our projects, in close collaboration with the audio designers, technical designers and programmers.
  • Tooling -Build tools that speed up the audio team’s workflows using Python, with code review and support from the Senior Technical Audio Designer. You’ll pick up WAAPI here.
  • Collaboration - Work closely with the audio team on implementation of SFX, music and dialog.
  • Documentation - Keep technical documentation for our tools and systems current, and write your own as you build.
  • Sustain - Collaborate with our QA team to reproduce and triage audio bugs.
  • Learning - Take an active part in code review and one-to-ones, whilst building up your knowledge of our engine and audio pipeline.

What you’ll grow into

We’re hiring for where you’ll be in two years, not just where you are now. As you find your feet, you’ll take over more:

  • Owning audio systems end to end, from design through to maintenance.
  • Building larger pipeline tools in Python and WAAPI that the whole audio team depends on day to day.
  • Acting as a technical point of contact for audio designers — answering their questions and flagging changes that affect their work.
  • Contributing to performance and memory optimization.
  • Working with our engine and game programmers on audio features.

What you bring

  • Experience implementing audio in a game engine.
  • Knowledge of Wwise and the Wwise Authoring Tool. Personal projects, game jams, university work and mods all count.
  • Ability to write Python. Scripts you’ve written to solve your own problems are exactly the right kind of experience.
  • A portfolio, reel or GitHub showing audio work, tools, or both.
  • Ability to communicate technical ideas clearly to non-technical developers.
  • Strong organization, planning and a positive and constructive attitude.
  • Love and passion for games, sound and music.
  • Willingness to relocate to Frankfurt am Main, Germany

What you can expect from us

Career Path

Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives.

Relocation Support

We offer a relocation budget and full coverage of flights to Frankfurt for you and your family.

You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).

Company Apartment

To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.

Public Transport Pass

Discover Frankfurt by bus, tram and metro – free of charge.

Gym Card

A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.

State-of-the-art Office

We’ve recently moved into a brand-new, modern office located in the heart of Frankfurt. Our new workspace is designed to inspire creativity and collaboration, with open areas, quiet zones, and top-tier facilities — all just steps away from public transport, restaurants, bars and cultural hotspots.

Hybrid Working

We believe in the value of in-person collaboration while also supporting flexibility. Our hybrid working model includes three days per week in the office and the option to work remotely up to two days per week, unless role-specific requirements or business needs require you to be on site.

Equal Opportunity & Inclusion

We’re building a workplace where everyone belongs. We welcome people of all backgrounds and identities and are proud to be a truly global team, with employees from over 42 countries contributing their ideas, cultures, and perspectives every day.

German Classes

Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family.

Events

Join us on our exciting company events, including new starter breakfasts, summer and winter parties, our annual trip to Gamescom in Cologne, and many more!

Vacation Days

At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off.

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